Design, User Experience, and Usability. Design Philosophy and Theory
Language: en
Pages: 608
Authors: Aaron Marcus
Categories: Computers
Type: BOOK - Published: 2019-07-10 - Publisher: Springer

The four-volume set LNCS 11583, 11584, 11585, and 11586 constitutes the proceedings of the 8th International Conference on Design, User Experience, and Usabilit
Game Design Theory
Language: en
Pages: 188
Authors: Keith Burgun
Categories: Computers
Type: BOOK - Published: 2012-08-13 - Publisher: CRC Press

Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to und
Triadic Game Design
Language: en
Pages: 316
Authors: Casper Harteveld
Categories: Computers
Type: BOOK - Published: 2011-02-26 - Publisher: Springer Science & Business Media

Many designers, policy makers, teachers, and other practitioners are beginning to understand the usefulness of using digital games beyond entertainment. Games h
Chris Crawford on Game Design
Language: en
Pages: 476
Authors: Chris Crawford
Categories: Computers
Type: BOOK - Published: 2003 - Publisher: New Riders

A pioneer in the field of game design and development draws on his own experiences to present a useful collection of insider tips, wisdom, advice, skills, and t
Game Design Workshop
Language: en
Pages: 522
Authors: Tracy Fullerton
Categories: Computers
Type: BOOK - Published: 2018-08-06 - Publisher: CRC Press

Game Design Workshop is a truly great book, and has become, in my opinion, the de facto standard text for beginner- to intermediate-level game design education.
Clockwork Game Design
Language: en
Pages: 136
Authors: Keith Burgun
Categories: Computers
Type: BOOK - Published: 2015-05-15 - Publisher: CRC Press

Only by finding and focusing on a core mechanism can you further your pursuit of elegance in strategy game design. Clockwork Game Design is the most functional
Game Design: Theory and Practice, Second Edition
Language: en
Pages: 704
Authors: Richard Rouse III
Categories: Computers
Type: BOOK - Published: 2010-03-18 - Publisher: Jones & Bartlett Publishers

“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimat
Casual Game Design
Language: en
Pages: 400
Authors: Gregory Trefry
Categories: Art
Type: BOOK - Published: 2010-01-26 - Publisher: CRC Press

From Windows Solitaire to Bejeweled to Wii Tennis, casual games have radically changed the landscape of games. By simplifying gameplay and providing quick but i
Game Design Theory Fundamentals
Language: en
Pages:
Authors: Tylor Chacon
Categories: Games & Activities
Type: BOOK - Published: 2017-07-07 - Publisher: Lulu Press, Inc

A no-nonsense game development theory guide that summarizes techniques and processes that game developers use every day to help them plan and execute their crea
Building Blocks of Tabletop Game Design
Language: en
Pages: 492
Authors: Geoffrey Engelstein
Categories: Computers
Type: BOOK - Published: 2019-06-25 - Publisher: CRC Press

Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms compiles hundreds of different mechanisms, organized by category. Each has a description