Building a Game with Unity and Blender

Building a Game with Unity and Blender
Author : Lee Zhi Eng
Publisher : Packt Publishing Ltd
Total Pages : 250
Release : 2015-11-27
ISBN 10 : 9781785280740
ISBN 13 : 1785280740
Language : EN, FR, DE, ES & NL

Building a Game with Unity and Blender Book Description:

Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas About This Book Learn the fundamentals of two powerful tools and put the concepts into practice Find out how to designand buildall the core elements required for a great game - from characters to environments, to props— Learn how to integrate Artificial Intelligence (AI) into your game for sophisticated and engaging gameplay Who This Book Is For This book has been created for anyone who wants to learn how to develop their own game using Blender and Unity, both of which are freely available, yet very popular and powerful, tools. Not only will you be able to master the tools, but you will also learn the entire process of creating a game from the ground up. What You Will Learn Design and create a game concept that will determine how your game will look and how it will be played Construct 3D models of your game characters and create animations for them before importing them into the game Build the game environment from scratch by constructing the terrain and props, and eventually put it all together to form a scene Import and integrate game assets created in Blender into Unity—for example, setting up textures, materials, animation states, and prefabs Develop game structures including a game flow, user interface diagram, game logic, and a state machine Make the game characters move around and perform certain actions either through player inputs or fully controlled by artificial intelligence Create particles and visual effects to enhance the overall visual aesthetic Deploy the game for various types of platforms In Detail In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating. Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch. Style and approach A step-by-step approach with tons of screenshots and sample code for readers to follow and learn from. Each topic is explained sequentially and placed in context so that readers can get a better understanding of every step in the process of creating a fully functional game.

Building a Game with Unity and Blender
Language: en
Pages: 250
Authors: Lee Zhi Eng
Categories: Computers
Type: BOOK - Published: 2015-11-27 - Publisher: Packt Publishing Ltd

Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas
Building a Game with Unity and Blender
Language: en
Pages: 250
Authors: Lee Zhi Eng
Categories: Computers
Type: BOOK - Published: 2015-11-27 - Publisher:

Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideasA
Game Character Creation with Blender and Unity
Language: en
Pages: 352
Authors: Chris Totten
Categories: Computers
Type: BOOK - Published: 2012-06-01 - Publisher: John Wiley & Sons

A complete guide to creating usable, realistic game characterswith two powerful tools Creating viable game characters requires a combination ofskills. This book
3D Printing Designs: Octopus Pencil Holder
Language: en
Pages: 74
Authors: Joe Larson
Categories: Computers
Type: BOOK - Published: 2016-02-29 - Publisher: Packt Publishing Ltd

Learn to design and 3D print organic and functional designs using Blender About This Book Learn how to make complex shapes by editing basic ones Make printable
Creating 3D Game Art for the IPhone with Unity
Language: en
Pages: 274
Authors: Wes McDermott
Categories: Computers
Type: BOOK - Published: 2010 - Publisher: Taylor & Francis

With iPhone and Unity, game developers are empowered to create compelling games but they must be careful to specifically address the unique challenges of the iP
Learning C# by Developing Games with Unity
Language: en
Pages: 459
Authors: Harrison Ferrone
Categories: Computers
Type: BOOK - Published: 2022-11-29 - Publisher: Packt Publishing Ltd

Learn C# programming from scratch using Unity as a fun and accessible entry point with this updated edition of the bestselling series. Includes invitation to jo
Learning C# by Developing Games with Unity 2021
Language: en
Pages: 429
Authors: Harrison Ferrone
Categories: Computers
Type: BOOK - Published: 2021-10-29 - Publisher: Packt Publishing Ltd

Learn C# programming from scratch using Unity as a fun and accessible entry point with this updated edition of the bestselling series. Includes invitation to jo
Quests
Language: en
Pages: 222
Authors: Jeff Howard
Categories: Art
Type: BOOK - Published: 2022-04-28 - Publisher: CRC Press

Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity ga
Pro Unity Game Development with C#
Language: en
Pages: 335
Authors: Alan Thorn
Categories: Computers
Type: BOOK - Published: 2014-05-29 - Publisher: Apress

In Pro Unity Game Development with C#, Alan Thorn, author of Learn Unity for 2D Game Development and experienced game developer, takes you through the complete
Building an RPG with Unity 2018
Language: en
Pages: 366
Authors: Vahé Karamian
Categories: Computers
Type: BOOK - Published: 2018-07-30 - Publisher: Packt Publishing Ltd

Build a high-end, multiplayer role-playing game (RPG) from scratch with C# and Unity 2018 Key Features Get insights into Unity's user interface (UI) system and