BlitzMax for Absolute Beginners

BlitzMax for Absolute Beginners
Author : Sloan Kelly
Publisher : Apress
Total Pages : 210
Release : 2017-01-10
ISBN 10 : 1484225228
ISBN 13 : 9781484225226
Language : EN, FR, DE, ES & NL

BlitzMax for Absolute Beginners Book Description:

Go through the steps necessary to create high-speed 2D retro-style games. This easy-to-read-and-follow one of a kind book on BlitzMax game programming also covers some 3D programming. BlitzMax for Absolute Beginners includes game application projects such as The Great Escape, Tank Attack, and Paratrooper. These will help you build your skills as you go. Have you ever wanted to program your own computer game? Never felt you could? Well, now you can. What You'll Learn Program computer games from scratch with BlitzMax Produce high-quality arcade games with sound and graphics Utilize the power of OpenGL to create fantastic 3D effects Who This Book Is For Those new to game programming and those new to BlitzMax.

BlitzMax for Absolute Beginners
Language: en
Pages: 210
Authors: Sloan Kelly
Categories: Computers
Type: BOOK - Published: 2017-01-10 - Publisher: Apress

Go through the steps necessary to create high-speed 2D retro-style games. This easy-to-read-and-follow one of a kind book on BlitzMax game programming also cove
BlitzMax for Absolute Beginners
Language: en
Pages: 278
Authors: Sloan Kelly
Categories: Computers
Type: BOOK - Published: 2016-12-14 - Publisher: Apress

Go through the steps necessary to create high-speed 2D retro-style games. This easy-to-read-and-follow one of a kind book on BlitzMax game programming also cove
Games Programming for the Absolute Beginner with BlitzMax
Language: en
Pages: 450
Authors: Sloan Kelly
Categories: Computer games
Type: BOOK - Published: 2006 - Publisher:

Learn how to program computer games from scratch with BlizMax! -- Produce high-quality arcade games with sound and graphics! -- Utilise the power of OpenGL to c
Monkey Game Development
Language: en
Pages: 402
Authors: Michael Hartlef
Categories: Computers
Type: BOOK - Published: 2012-01-01 - Publisher: Packt Publishing Ltd

The first two chapters will provide you with grounding in Monkey. In each subsequent chapter you will create a complete game deployable to either iOS, Android,